Welcome to Digital-Evolutions, Smoky Hill High School's digital creative center. Digital-Evolutions is a digital visualization and animation program, introducing students to design principles, new media design, basic programming, engineering/medical visualization, video production, compositing, and a heavy emphasis on 3D content creation.


AND most importantly, giving students the skills to become intrinsically motivated independent learners and creative leaders.

About Digital-Evolutions []
 
 
Digital-Evolutions, is a public high school digital arts program, introducing students to digital sculpture, design principles, traditional art mediums, programming, visual storytelling, engineering/medical visualization, video production, and a heavy focus on 3D visualization and animation. Students can participate up to four years, with two possible advanced college accredited tracks, both IB and traditional. Our core philosophy, is to move past just teaching the tool, to empowering students to become intrinsically motivated, independent learners, story tellers, and artists. It challenges them to tap into both hemispheres and further develop their logical and creative abilities as an artist and critical thinker. The program is both exciting and challenging, providing students with a learning environment without limitations and opening the the door to artistic expression and conceptual exploration. Students become artists, visual story tellers, and technical problem solvers, further preparing them for the ever-changing digital landscape and future workforce. Digital-Evolutions is hosted at Smoky Hill High School part of the Cherry Creek School District. Occupational Outlook Handbook 2008/09 predicts that digital media design and animation will show tremendous growth ‘much faster than average’ through 2016 nationally. As of 2008, China has over 30 animation industrial bases, 5,400 animation companies, 450 high schools teaching certified animation courses, and 460,000 students studying animation related subjects. This was an increase of over 36% in comparison to 2006. (Aldric Chang 2008) According to Robi Roncarelli industry expert, China’s growth is not even due to outsourcing, but huge local demands. So it can be said that, our local industry is just at its infancy and this perpetual growth is blending together multiple disciplines, blurring the line between art, science, math, and technology. But our underling goal is to develop intrinsically motivated creative learners with the skills to succeed in their chosen career path; whether it be engineering and the sciences or entertainment and the arts.
 
 
Courses Offered []

 

DesignCycle7

More . . . []

 

 

Here

Perspective Drawing w/ Adobe Illustrator

Cylinders, Cuboids, Rectangular Prisms, square prism and Cubes?

1-Point Perspective Assignment.

NOTES:

Change Perspective type:

View > Perspective Grid > Two Point Perspective





















1-Point Perspective: I am looking for a total of 4 objects drawn.
  • Two objects must overlap like 4 & 3.
  • One must be cylindrical like 2 or 7.
  • One must have a hole in it like 3 & 4.  



quiz1pt.


2-Point Perspective Assignment.
Post in Blog: Make the letter “S” 
*Bonus for rounded edges . . .

Draw a cuboid otherwords a rectangular prism.  I used 5 units high, 6 units deep, and 3 units deep.  It makes it easy to make the “S” shape. 

Using the line tool, draw the inside parts of the “S”.

S-Final-2

Using the “Cut Tool" remove the unwanted lines.  Check link to learn how to use the “Cut Tool”

https://helpx.adobe.com/illustrator/using/cutting-dividing-objects.html







 

Using the Rectangal Tool, draw the inside sections of the “S”.  You will need to arrange the part to move infront or behind.  You may need to cut sections of the shape off to hide them and also cut off unwanted edges. 

Turn-in to Blog Individually.

3-Point Perspective Assignment.
Post in Blog: Make this shape and color it.  
*Bonus for rounded edges . . .

https://i.pinimg.com/236x/59/1f/a0/591fa068129bf52ae6171fd2ace4bf5a--perspective-images-perspective-drawing.jpg

Create a Shimmering Cityscape in Perspective, Using Illustrator

You are to use this tutorial to help guide you in designing your own 3-

final[1]

https://design.tutsplus.com/tutorials/create-a-shimmering-cityscape-in-perspective-using-illustrator-cs5--vector-4442


**We will draw this at a later date.**
5-Point Perspective Assignment.
Post in Blog: Create a minimum of 2 cubes one over lapping  and a third object Like an ‘L’ or a cube with a hole something like that “Cool Looking”.

fivepointperspec_drawing
5_point_perspective_by_lord__osis-d4j9z90

Final Project Turn-in


Give your post a title of "Project {#1} Summary"  and give it a label of “Projects

Project Information
Artwork Title: “Disappointment
Project Description: Write a brief description.  1-2 sentences, and include medium.


For Example:
  • Character Concept  Design #1
  • Digital Painting using Photoshop
  • Sculpture

Project Progression Summary & Reflection:  (3-4 paragraphs) Basically, in paragraph form write a summary of what you did as well as a thorough reflection.  The degree to which the student presents information that supports the central purpose, arguments, or goals of the project. Should include reflection as well.

Visual Project Progression Images:  Post a clear progression of your skill development. Screen shots and final renders

Image or Photo of your final Project: Large resolution, cropped, edited, good composition, multiple Images if a sculpture.  This will be an image that represents your work to the IB examiner. 

General Writing: Grammar, punctuation, general writing

Grade is based out of 340 points with an additional potential for 60 bonus points.

0
1
2
Project Information
None
Some Development
Fully Developed
Well Written
1 - 3
4 – 7
8 – 10
11 – 12
Project Progression Summary
Minimal Summary  Development
Some Summary  Development
Fully Developed Summary
Above and Beyond
Visual Project Progression Images
Minimal Visual Progression
Some Visual Progression
Fully Documented
Visual Progression
Above and Beyond
Overall Project(s) Progress
Minimal Progress
Some
Progress
Adequate
Progress
Above and Beyond
0
1
2
General Writing Poor sentences, no punctuation, fragments, or none completed. Good work, several small mistakes, good effort. Excellent writing, few spelling mistakes, coherent and well-done.

INDEPENDENT SKILL OBJECTIVE

First choose a pathway that you want to develop your skills in.  For example, you can explore 'Game Design', but even this is still a very vague. You can narrow down your direction to areas like, Game Artist, Game Modeler (organic or non-organic), Game Theory, or Game Programmer. 


PATHWAY: Game Modeler - Organic

Once you have chosen a pathway to explore, do some research and find skills that you may need to develop.   Research these skills in-depth and compile a list that can be developed and write them on bullet format.  *This can change or evolve, but all changes MUST be dated and documented.

SKILLS:
Pathway Skills: (Game Modeler - Organic)
Proficiency in:
  • be able to draw from life
  • have knowledge of anatomy
  • be able to convey facial expressions and emotion
  • have a flair for color, composition, perspective, modelling and texturing techniques, lighting and mood
  • have skills in comic book art and/or storyboarding
  • be able to work as part of a team and independently
  • be imaginative and creative
  • pay close attention to detail and have strong powers of observation
  • have good communication skills
  • be able to work to a style guide
  • have knowledge of the requirements of the relevant Health and Safety legislation and procedures
  • Drawing & Painting
  • Figure Drawing
  • 3D modeling: use programs like Maya or 3DS Max
  • Digital Sculpture: use programs like Mudbox or Zbrush
Find specific tutorials or a number of mini tutorials of a skill that you need or want to learn that is related to your goal or design objective. You will *finish this tutorial or a realistic number of tutorials by the end of the semester.  If the tutorial is too demanding and not realistic to finish by the end of the semester, make sure you document regularly to prove adequate work was done.  Post images and links to the tutorials.   You should find a minimal of 5 tutorials.

TUTORIALS:
Basics

Mudbox For Beginers

(Total Time 36 Minutes)

https://www.youtube.com/watch?v=H3qZwt5l3xE
Trex

Artist Guide to Mudbox 2012

17 parts about (Total Time 3 hours)

https://www.youtube.com/watch?v=arQyKu2RmVw

Turtle

Turtle Sculpt
Mudbox Sculpting & Painting

(Total Time 4.5 hours)

https://www.youtube.com/watch?v=ptU09SnAcpk
Creature

Creature Modeling & Sculpting Techniques with Autodesk® Mudbox®

(Total Time 60 Minutes Long)

https://www.youtube.com/watch?v=yWldS1Jzq0U

Sculpting an Earthworm in Mudbox

(Total Time 60 Minutes Long)

https://www.youtube.com/watch?v=lzujoCHuoWM
In your Skill Objective state what skills you will work on and what tutorial you will start with.  This should also include a justification of why you chose this tutorial. 

SKILL OBJECTIVE(S):
Character Design:  I have been playing video games all my life and I want to explore how to make one.  I understand that video games are generally made by a team, not by individuals, and taking years to create.   I probably will not be able to finish an entire game myself, but that is the end goal.   I will develop my Autodesk Mudbox sculpture skills, focusing on organic modeling.  To do so I will follow the T-Rex tutorial.  I will document my progress daily.   I chose this tutorial because I felt learning Mudbox is the most import aspect related to my design.  Also, this tutorial looks like it would be a lot of fun and I want to do it whether I am graded or not.   Here is the link: https://www.youtube.com/watch?v=arQyKu2RmVw  *8/28/16    

*This can change or evolve, but all changes MUST be dated and documented. 

Your Post should look something like this. 

PATHWAY: Game Modeler – Organic

PATHWAY SKILLS: (Game Modeler - Organic)

Proficiency in:
  • be able to draw from life
  • have knowledge of anatomy
  • be able to convey facial expressions and emotion
  • have a flair for color, composition, perspective, modelling and texturing techniques, lighting and mood
  • have skills in comic book art and/or storyboarding
  • be able to work as part of a team and independently
  • be imaginative and creative
  • pay close attention to detail and have strong powers of observation
  • have good communication skills
  • be able to work to a style guide
  • have knowledge of the requirements of the relevant Health and Safety legislation and procedures
  • Drawing & Painting
  • Figure Drawing
  • 3D modeling: use programs like Maya or 3DS Max
  • Digital Sculpture: use programs like Mudbox or Zbrush
Basics

Mudbox For Beginers

(Total Time 36 Minutes)

https://www.youtube.com/watch?v=H3qZwt5l3xE
Trex

Artist Guide to Mudbox 2012

17 parts about (Total Time 3 hours)

https://www.youtube.com/watch?v=arQyKu2RmVw

Turtle

Turtle Sculpt
Mudbox Sculpting & Painting

(Total Time 4.5 hours)

https://www.youtube.com/watch?v=ptU09SnAcpk
Creature

Creature Modeling & Sculpting Techniques with

(Total Time 60 Minutes Long)

https://www.youtube.com/watch?v=yWldS1Jzq0U

Sculpting an Earthworm in Mudbox

(Total Time 60 Minutes Long)

https://www.youtube.com/watch?v=lzujoCHuoWM

SKILL OBJECTIVE(S):
Character Design:  I have been playing video games all my life and I want to explore how to make one.  I understand that video games are generally made by a team, not by individuals, and taking years to create.   I probably will not be able to finish an entire game myself, but that is the end goal.   I will develop my Autodesk Mudbox sculpture skills, focusing on organic modeling.  To do so I will follow the T-Rex tutorial.  I will document my progress daily.   I chose this tutorial because I felt learning Mudbox is the most import aspect related to my design.  Also, this tutorial looks like it would be a lot of fun and I want to do it whether I am graded or not.   Here is the link: https://www.youtube.com/watch?v=arQyKu2RmVw  *8/28/16         

    

ADV 3D Design Checklist

Checklist: Things that need to be done  . . .

  • Screwdriver Model
  • Redux Lightsaber (?) 
  • Initial Interest Direction (Padlet)
  • Design Objective
  • Concept Design (Padlet)
  • CD: Thumbnails
  • Skill Objective
  • CD: Development Sketches
  • CD: Final 'draft' Sketch
  • CD: Final Sketch


Fake or Photo

3D Design Checklist

Checklist: Things that need to be done  . . .    

    • Pay LAB Fee                        
    • Create Blog                        
    • Write Life Vision                 
    • CNC (Padlet)                        
    • Temple Tutorial            
    • Initial Interest Direction (Padlet)                     
    • Extrude Face Along a Path           
    • Extrude Curve Along a Path
    • Write Design Objective 
    • Create Design Objective Inspiration Board
    • Beveling
    • Hole  
    • Write Skill Objective 
    • Revolve Practice
    • Juice Glass
    • Fun w/ Duplicate Special            
      • Rorschach Inspiration : Alchemy
      • Boolean Operation - first part
      • Boolean Operation -  FORM
      • Non-Linear Deformers ✓                    
      • 3-Point Light
      • Materials
      • Lightsaber Model

      Concept Design Project

      • Design Objective
      • Inspiration Board
      • Thumbnail Sketching
      • Development Sketches (3+ development sketches)
      • Project Overview - Backstory / Design Brief
      • Final Draft Sketch
      • Final Concept Design

      Alchemy

      Alchemy Session Alchemy Session


      Download here: http://al.chemy.org/
      * Download BETA 008 / Release Date: 07.01.2010 / Alchemy for Windows