Welcome to Digital-Evolutions, Smoky Hill High School's digital creative center. Digital-Evolutions is a digital visualization and animation program, introducing students to design principles, new media design, basic programming, engineering/medical visualization, video production, compositing, and a heavy emphasis on 3D content creation.

AND most importantly, giving students the skills to become intrinsically motivated independent learners and creative leaders.

About Digital-Evolutions []
Digital-Evolutions, is a public high school digital arts program, introducing students to digital sculpture, design principles, traditional art mediums, programming, visual storytelling, engineering/medical visualization, video production, and a heavy focus on 3D visualization and animation. Students can participate up to four years, with two possible advanced college accredited tracks, both IB and traditional. Our core philosophy, is to move past just teaching the tool, to empowering students to become intrinsically motivated, independent learners, story tellers, and artists. It challenges them to tap into both hemispheres and further develop their logical and creative abilities as an artist and critical thinker. The program is both exciting and challenging, providing students with a learning environment without limitations and opening the the door to artistic expression and conceptual exploration. Students become artists, visual story tellers, and technical problem solvers, further preparing them for the ever-changing digital landscape and future workforce. Digital-Evolutions is hosted at Smoky Hill High School part of the Cherry Creek School District. Occupational Outlook Handbook 2008/09 predicts that digital media design and animation will show tremendous growth ‘much faster than average’ through 2016 nationally. As of 2008, China has over 30 animation industrial bases, 5,400 animation companies, 450 high schools teaching certified animation courses, and 460,000 students studying animation related subjects. This was an increase of over 36% in comparison to 2006. (Aldric Chang 2008) According to Robi Roncarelli industry expert, China’s growth is not even due to outsourcing, but huge local demands. So it can be said that, our local industry is just at its infancy and this perpetual growth is blending together multiple disciplines, blurring the line between art, science, math, and technology. But our underling goal is to develop intrinsically motivated creative learners with the skills to succeed in their chosen career path; whether it be engineering and the sciences or entertainment and the arts.
Courses Offered []



More . . . []





Write a brief independent skill objective including but not limited to . . . 

SKILLS: Before you write your final skill objective, research skills and knowledge that support or are essential for you to be able to complete your design.  Do some research and and explore skills that you will need.  Research these skills in-depth and compile a list that can be developed.   Write a list of skills that you will need to develop to achieve your goal.  *This can change or evolve, but all changes MUST be dated and documented.


Researched Content Area Skills: (concept artist / digital sculptor)

Proficiency in:
  • Drawing & Painting
  • Figure Drawing
  • 3D modeling: use programs like Maya or 3DS Max
  • Digital Sculpture: use programs like Mudbox or Zbrush
Should have a strong sense of:
  • Color
  • Anatom
  • Proportion
  • Aesthetics

TUTORIALS: Find specific tutorials or a number of mini tutorials of a skill that you need or want to learn that is related to your goal or design objective. You will *finish this tutorial or a realistic number of tutorials by the end of the semester.  If the tutorial is too demanding and not realistic to finish by the end of the semester, make sure you document regularly to prove adequate work was done.  Post images and links to the tutorials.   You should find a minimal of 5 tutorials.
In your Skill Objective state what skills you will work on and what tutorial you will start with.  This should also include a justification of why you chose this tutorial. 

Character Design:  I have been playing video games all my life and I want to explore how to make one.  I understand that video games are generally made by a team, not by individuals, and taking years to create.   I probably will not be able to finish an entire game myself, but that is the end goal.   I will develop my Autodesk Mudbox sculpture skills, focusing on organic modeling.  To do so I will follow the T-Rex tutorial.  I will document my progress daily.   I chose this tutorial because I felt learning Mudbox is the most import aspect related to my design.  Also, this tutorial looks like it would be a lot of fun and I want to do it whether I am graded or not.   Here is the link: https://www.youtube.com/watch?v=arQyKu2RmVw  *8/28/16    

*This can change or evolve, but all changes MUST be dated and documented. 


ADV 3D Design Checklist

Checklist: Things that need to be done  . . .

  • Screwdriver Model
  • Redux Lightsaber (?) 
  • Initial Interest Direction (Padlet)
  • Design Objective
  • Concept Design (Padlet)
  • CD: Thumbnails
  • CD: Development Sketches
  • CD: Final 'draft' Sketch
  • CD: Final Sketch

Fake or Photo

3D Design Checklist

Checklist: Things that need to be done  . . .

  • Pay LAB Fee
  • Create Blog
  • Write Life Vision
  • CNC (Padlet)
  • Temple Tutorial
  • Initial Interest Direction (Padlet)
  • Extrude Face Along a Path
  • Extrude Curve Along a Path
  • Write Design Objective 
  • Create Design Objective Inspiration Board
  • Beveling
  • Hole  
  • Write Skill Objective 
  • Revolve Practice
  • Juice Glass
  • Fun w/ Duplicate Special                 
  • Rorschach Inspiration : Alchemy \
  • Boolean Operation - first part
  • Boolean Operation -  FORM
  • Non-Linear Deformers
  • Mask Inspiration Board
  • Mask Thumbnails
  • Key Light 
    3-Point Light
    Gold Material
    Lightsaber Model  

    Concept Design Project
    • Design Objective 
    • Inspiration Board
    • Thumbnail Sketching
    • Development Sketches (3+ development sketches)
    • Project Overview - Backstory / Design Brief
    • Final Draft Sketch
    • Final Concept Design


      Alchemy Session Alchemy Session

      Download here: http://al.chemy.org/
      * Download BETA 008 / Release Date: 07.01.2010 / Alchemy for Windows

      Initial Interest Direction

      What are your interests?  What inspires you? What do you want to make?

      Create an initial idea/project direction Inspiration Board  using Padlet.  An inspiration board is a collection of images, ideas, words, blueprints, games, movies or anything that may inspire your direction. Search google and cross-reference your interests and explore.  Find at least 20-30 images..

      Turn-in Blog Address