Painted Sphere

LEARNING TARGETS:
»  I can paint a realistic sphere in Adobe Photoshop.
»  I can blend color SMOOTHLY to show a spheres volume in Adobe Photoshop.
» I can identify the important components of light & shadow : Umbra, Penumbra, Specular Highlight, Reflected Light, Core Shadow, Ambient Shadow, and Mid-Tone Value.
»  I can identify the direction of the light source and accurately paint the shadow in Adobe Photoshop.

EXPECTATIONS:
»  You are to repaint this reference image using Photoshop in a 5 X 7 document (@ 300 DPI) including the background, shadows, & specular highlight.
» All layers must be labels; post a screen shot of layers in blog.
 *Document in blog.

NEW VOCAB

Shadow Diagram3

imageimage

Umbra – (Latin for "shadow") The area completely obscured by object or the “Hard” shadows
Penumbra – The area partially obscured by object or the “Soft” shadows
Core Shadow – The shadow edge
Specular Highlight - This is a reflection from a light source and is the bright spot of light that appears on the surface of a 3d object. The smaller the highlight the shinier the surface, the larger the highlight the more the surface defuses the light.
Reflected Light – Is a faint light reflected or bounced back on the object from the surfaces surrounding it.

Mid-Tone – The tonal value mid-way between the highlight and shadow. Sometimes referred to as halftone.
Value – The gradation of tone from light to dark or of color luminosity
General Notes:

Paint the Sphere in these stages:

  • Copy, paste, and scale the reference image in the upper left hand corner. *Hold shift maintains an equidistant aspect ratio. Scale it and place it appropriately.  Name the layer Reference
  • Using the Elliptical Marque Tool, draw a circle while holding down the {SHIFT} key. *Hold shift maintains an equidistant aspect ratio. Scale it and place it appropriately.
  • Create and label 6 new layers and use them accordingly.
    • Reference
    • Specular Highlight
    • Ground Reflection
    • Sphere
    • Key Shadow
    • Ambient Shadow
    • Background
  • Paint the base color/value giving the sphere volume in the Sphere layer. *Use a layer mask.
    • Create a layer mask using the elliptical tool
    • Fill in mid-tone color first
    • Using the reference image, give
    • Paint the reflected color in the Color layer.
  • With a large brush, paint the Background layer use the image as a reference.   It has a slightly light to dark fade, just slightly.
  • Paint the Specular Highlight in the Specular Highlight layer. 
  • Paint the ground reflection in the Ground Reflection layer.  *Use a layer mask.
  • Paint the key shadow in the Key Shadow layer.
  • Paint the ambient shadow in the Ambient Shadow layer. 


Image Size:  Landscape 5 X 7 at 300dpi
spher

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