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It is All About Abstract . . .

Posted at 11:57 AM






















http://hazelong.com/blog/2010/10/12/maya-abstract-tutorial-3d-modelling/


th[1]
http://area.autodesk.com/tutorials/controlling_primitives_with_a_texture_map
Other Really Cool Examples: http://www.cgrecord.net/2014/08/maya-xgen-colored-cubes-and-spheres.html

th[1]
http://area.autodesk.com/tutorials/rendering_an_abstract_head_using_render_curves


261[1]
http://www.allcgtutorials.com/2012/maya-tutorial-maya-paint-fx-tutorial_-animated-vector-art/

veinsBrush[1]
http://area.autodesk.com/blogs/duncan/vein-brush

 
https://www.youtube.com/watch?v=vIvvDC6CcCI




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Creativity and design has always been a huge part of my life, it has been infused in the way I think, live, parent, and teach, so it is difficult to separate it from my instruction. My classroom is a 'studio' and more than just physical space, it is a way of thinking, it is a process, it is an atmosphere, it is what I call a “Creative Epicenter”.

I am a 3d designer and sculptor and have eight years of industry related experience; independent contractor for various firms, five years in the public art industry- lead designer, and founder and head artist at Specular Studios LLC.

I have sixteen years experience working with k-12 and post-secondary students; eleven of those years my emphasis has been teaching creative work flows, the design process, 3d design, and visualization. Additionally, I spent two years as District Technology Coordinator and curriculum trainer in NY. Over the last 12 years, I have developed two design program models, a new high school model, Digital-Evolutions and a middle school version TEAM-C in Denver Public schools.

Currently, I am teaching: 3D Design and Animation, Advanced 3D Design and Animation, Digital Portfolio I and II, Computer Graphics, MYP Design Technology, and IB Digital Arts. The backbone that drives these courses is teaching the creative and design process, in which I emphasis that 70% of the student's effort is the development the idea.


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