Concept Design

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CONCEPT DESIGN PROCESS
What is Design? It Starts with a Sketch, an Automotive Design Documentary
Intro Video: https://www.youtube.com/watch?v=C5VGVKPg6KY

Intro Video: https://www.youtube.com/watch?v=c1ksrjRA678

Other Resources:



https://www.youtube.com/watch?v=RRr_GyD1fqY


https://www.youtube.com/watch?v=KWTDsHKaBwM

https://www.youtube.com/watch?v=JHWOVdQ62Uo&t=0s&list=PLlXe5n2YiBzofeXigf56zEtk2wfRFITh0&index=9         
         
         
        
         
 Process Elements:


Initial Interest Direction (Padlet)

  1. Design Objective & Descriptors
  2. Inspiration Board (Padlet)
  3. Thumbnail Sketching (2+ Pages)
  4. Development Sketches (3+ Development Sketches of different designs Annotated)
  5. Final Development Sketches
  6. Final Concept Design – Backstory
  7. Final Concept Design
      
       
    INITIAL INTEREST DIRECTION (Padlet)
    What are your interests?  What inspires you? What do you want to make? Create an initial idea/project direction “Inspiration Board”  using Padlet.  An inspiration board is a collection of images, ideas, words, blueprints, games, movies or anything that may inspire your direction. Search google and cross-reference your interests and explore.  Find at least 20-30 images.
    Inspire_thumb3

       

    DESIGN OBJECTIVE

    Write a brief design objective including general details.  This should include a list of eight to twelve descriptive words that will guide your direction.  The design or concept should be ORIGINAL or a 'complete' rehash of another design.
    Character Design:  I have been playing video games all my life and I want to explore how to make one.  I understand that video games are generally made by a team, not by individuals, and taking years to create.   I probably will not be able to finish an entire game myself, but that is the end goal.   To start, I want to focus and learn the character design process, design my own character, create a 3d model of the character, and learn the basic features of importing the character into a game engine.  I will design simple robotic character driven by the following, but not limited to, descriptors:  fun, charismatic, 1950s Sci-Fi inspired , insect'ish, samurai influenced , med-evil armor, etc.
    Objective Descriptors: Fun, charismatic, 1950s Sci-Fi, insects-ish, samurai, med-evil armor, steam-punk, industrial, toys, illustrative/cartoon, hero, modern, etc.
    Initial Concept Overview – Backstory
    Write an initial concept overview / backstory.
    Example description of Coyote Tango from Pacific Rim:
    Coyote Tango is designed to resemble naval warships and Cobra attack helicopters in both color scheme and appearance. Coyote Tango's light armor allows it to perform various deadly maneuvers and has great speed to evade Kaiju attacks. It is also armed with twin long-range ballistic mortar cannons to damage Kaiju from afar; these were supplemented by a forearm-mounted, retractable V-PI EnergyCaster with five modes of modulation - this weapon in particular being considered highly experimental at the time of the Jaeger's launch.  Coyote Tango is also tied with Cherno Alpha for the tallest height on a Mark-1 Jaeger.

    As a Mark-1 Jaeger, Coyote Tango runs on the power of a nuclear reactor. Given the short amount of time the Pan Pacific Defense Corps had to build the first series of Jaegers in response to the Kaiju threat, none of the Mark-1 series Jaegers were reinforced with protective measures to prevent radiation poisoning. Consequently, the Rangers piloting Mark-1's were at an increased risk of contracting cancer-related illnesses from exposure. Both Tamsin Sevier and Stacker Pentecost developed cancer as a result of the Jaeger's poor radiation shielding and were retired from active duty.
    INSPIRATION BOARD
    You need to get inspired!  This is one of my favorite stages.   Basically you explore what is out there and possible directions you can go.  Collect /research reference images, current designs, inspirational, blueprints etc. Basically find as many as you need, which is at least 20+ sources.  I call this phase, the Inspiration Board”.  I have found that the best way to do this is to create a Padlet with all your resources.  This is not only a dynamic collection of resources, but it also retains the source information for later documentation.   


    THUMBNAIL SKETCHING
    Thumbnail sketches are a simple and quick way to get thinking, start planning your shot and help solve problems early on. Sketching can really help you to be inspired and get creative. Even if you don't draw well, crude thumbnail sketches can help you plan your poses and timing. The extra time spent on planning your work will be worth it in the long run. You wouldn't build a house without architect's plans, would you?
    Watch this video on thumbnail sketching with Von Glitschka:
    https://www.youtube.com/watch?v=zV4Pn-wr4oE
    &
    https://www.youtube.com/watch?v=Bc6jsfdrf4M
     
     
    Create a few pages (at least 2+ depending on the size of your thumbnails) of well developed thumbnail sketches to help workout your design.  Here are some thumbnail examples, some are more elaborate than others.   Don’t be intimidated by the examples, these are just supposed to be light sketches.  Play with design implementing the 'Elements of Art', line, shape, form, space, color, and texture.  Each sketch should be quick and no longer than a minute or two.  You are just visually exploring directions . . . Also annotate your sketches.
    Optional videos on thumbnail sketching:
        


    Development Sketches 
    Choose three of your best or favorite thumbnails and further explore these designs.  Basically, these sketches are more detailed version of your best thumbnail designs with thoughtful annotations. Create 3-5 fully development sketches.  You may have multiple pages . . . Here are some thumbnail examples, some are more elaborate than others.   Don’t be intimidated by these examples, these are from professionals or post-secondary students.

    Development Sketches   
    The creation of Wall-E was highly complicated as they had to design him to be mechanical and have the mechanisms of a robot while still maintaining a level of humanity. 
    FINAL DRAFT SKETCH
    Choose one of your best or favorite development sketches and take it to the next level.  Refine and further develop the details of your design.  Fully annotate your designs. 
    Here are three examples of final concept design drafts.
    Angular-cd    Round   Spider
    PROJECT OVERVIEW & BACKSTORY
    Write a complete concept overview.
    Example description of Coyote Tango from Pacific Rim:
    Coyote Tango is designed to resemble naval warships and Cobra attack helicopters in both color scheme and appearance. Coyote Tango's light armor allows it to perform various deadly maneuvers and has great speed to evade Kaiju attacks. It is also armed with twin long-range ballistic mortar cannons to damage Kaiju from afar; these were supplemented by a forearm-mounted, retractable V-PI EnergyCaster with five modes of modulation - this weapon in particular being considered highly experimental at the time of the Jaeger's launch.  Coyote Tango is also tied with Cherno Alpha for the tallest height on a Mark-1 Jaeger.

    As a Mark-1 Jaeger, Coyote Tango runs on the power of a nuclear reactor. Given the short amount of time the Pan Pacific Defense Corps had to build the first series of Jaegers in response to the Kaiju threat, none of the Mark-1 series Jaegers were reinforced with protective measures to prevent radiation poisoning. Consequently, the Rangers piloting Mark-1's were at an increased risk of contracting cancer-related illnesses from exposure. Both Tamsin Sevier and Stacker Pentecost developed cancer as a result of the Jaeger's poor radiation shielding and were retired from active duty.
    FINAL CONCEPT DESIGN 
    TRON: LEGACY
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    66 – 89
    90 – 100
    BONUS (0 – 20)
    Initial Interest Direction
    Minimal Resources
    -5 Images
    Some Resources
    6 – 17 Images
    Fully Explored &
    18 - 20+ Images
    Design Objective & Descriptors            
    Poorly Written
    Some Development and Details
    Fully Developed and Detailed
    Good: grammar, punctuation, & complete sentences
    Initial Concept Overview – Backstory
    Poorly Written
    Some Development – Completed
    Well Developed, Detailed Overview
    Good: grammar, punctuation, & complete sentences
    Inspiration Board
    Minimal Resources
    -5 Images
    Some Resources
    & Relevent
    6 – 17 Images
    Fully Explored
    & Relevent
    18+ Images
    Thumbnail Sketching
    Minimally explored Concepts Direction
    0 - 1 Page of 
    0 –1 Thumbnails
    Some Explored 
    Concepts Direction
    1 - 2+ Pages of
    10 - 20
    Thumbnails
    Fully Explored 
    Concepts Direction
    3-4+ Pages of
    20 - 30+ Thumbnails  
    Above and Beyond
    Development Sketches
    Minimal Development -
    Unfinished
    Some Development – Finished
    Fully Developed, Detailed & Annotated
    Above and Beyond
    Concept Overview – Backstory            
    Poorly Written
    Some Development – Completed
    Well Developed, Detailed Overview
    Good: grammar, punctuation, & complete sentences
    Above and Beyond
    Final Concept Design
    Minimal Development -
    Unfinished
    Some Development – Finished
    Fully Developed, Detailed & Annoted
    No Eraser Marks
    Straight clean lines
    Above and Beyond

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