Independent Skill Objective (Intro Example)

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PATHWAY: Game Modeler – Organic


A game modeler creates the visual elements of a game, such as characters, scenery, objects, vehicles, surface textures, clothing, props, and even user interface components. They also create concept models which help communicate the proposed visual elements during the pre-production phase.

PATHWAY SKILLS: (Game Modeler - Organic)

Proficiency in:
  • be able to draw from life
  • have knowledge of anatomy
  • be able to convey facial expressions and emotion
  • have a flair for color, composition, perspective, modelling and texturing techniques, lighting and mood
  • have skills in comic book art and/or storyboarding
  • be able to work as part of a team and independently
  • be imaginative and creative
  • pay close attention to detail and have strong powers of observation
  • have good communication skills
  • be able to work to a style guide
  • have knowledge of the requirements of the relevant Health and Safety legislation and procedures
  • Drawing & Painting
  • Figure Drawing
  • 3D modeling: use programs like Maya or 3DS Max
  • Digital Sculpture: use programs like Mudbox or Zbrush

Character Design:  I have been playing video games all my life and I want to explore how to make one.  I understand that video games are generally made by a team, not by individuals, and taking years to create.   I probably will not be able to finish an entire game myself, but that is the end goal.   I will develop my Autodesk Mudbox sculpture skills, focusing on organic modeling. 


Possible Options (5 minimum)

    Basics Mudbox For Beginers
    (Total Time 36 Minutes)

    Artist Guide to Mudbox 2012

    17 parts about (Total Time 3 hours)
    Turtle Turtle Sculpt
    Mudbox Sculpting & Painting
    (Total Time 4.5 hours)

    Creature Modeling & Sculpting Techniques with

    (Total Time 60 Minutes Long)

    Sculpting an Earthworm in Mudbox

    (Total Time 60 Minutes Long)

    Chosen Tutorial:
    I will follow the T-Rex tutorial.  I will document my progress daily.   I chose this tutorial because I felt learning Mudbox is the most import aspect related to my design.  Also, this tutorial looks like it would be a lot of fun and I want to do it whether I am graded or not.   Here is the link:  *8/28/16         


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