A game modeler creates the visual elements of a game, such as characters, scenery, objects, vehicles, surface textures, clothing, props, and even user interface components. They also create concept models which help communicate the proposed visual elements during the pre-production phase.
PATHWAY SKILLS: (Game Modeler - Organic)
Proficiency in:
be able to draw from life
have knowledge of anatomy
be able to convey facial expressions and emotion
have a flair for color, composition, perspective, modelling and texturing techniques, lighting and mood
have skills in comic book art and/or storyboarding
be able to work as part of a team and independently
be imaginative and creative
pay close attention to detail and have strong powers of observation
have good communication skills
be able to work to a style guide
have knowledge of the requirements of the relevant Health and Safety legislation and procedures
Drawing & Painting
Figure Drawing
3D modeling: use programs like Maya or 3DS Max
Digital Sculpture: use programs like Mudbox or Zbrush
SKILL OBJECTIVE(S): Character Design: I have been playing video games all my life and I want to explore how to make one. I understand that video games are generally made by a team, not by individuals, and taking years to create. I probably will not be able to finish an entire game myself, but that is the end goal. I will develop my Autodesk Mudbox sculpture skills, focusing on organic modeling.
I will follow the T-Rex tutorial. I will document my progress daily. I chose this tutorial because I felt learning Mudbox is the most import aspect related to my design. Also, this tutorial looks like it would be a lot of fun and I want to do it whether I am graded or not. Here is the link: https://www.youtube.com/watch?v=arQyKu2RmVw *8/28/16
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Creativity and design has always been a huge part of my life, it has been infused in the way I think, live, parent, and teach, so it is difficult to separate it from my instruction. My classroom is a 'studio' and more than just physical space, it is a way of thinking, it is a process, it is an atmosphere, it is what I call a “Creative Epicenter”.
I am a 3d designer and sculptor and have eight years of industry related experience; independent contractor for various firms, five years in the public art industry- lead designer, and founder and head artist at Specular Studios LLC.
I have sixteen years experience working with k-12 and post-secondary students; eleven of those years my emphasis has been teaching creative work flows, the design process, 3d design, and visualization. Additionally, I spent two years as District Technology Coordinator and curriculum trainer in NY. Over the last 12 years, I have developed two design program models, a new high school model, Digital-Evolutions and a middle school version TEAM-C in Denver Public schools.
Currently, I am teaching: 3D Design and Animation, Advanced 3D Design and Animation, Digital Portfolio I and II, Computer Graphics, MYP Design Technology, and IB Digital Arts. The backbone that drives these courses is teaching the creative and design process, in which I emphasis that 70% of the student's effort is the development the idea.
0 Response to "Independent Skill Objective (Intro Example)"