INDEPENDENT SKILL OBJECTIVE

First choose a pathway that you want to develop your skills in.  For example, you can explore 'Game Design', but even this is still a very vague. You can narrow down your direction to areas like, Game Artist, Game Modeler (organic or non-organic), Game Theory, or Game Programmer. 


PATHWAY: Game Modeler - Organic

Once you have chosen a pathway to explore, do some research and find skills that you may need to develop.   Research these skills in-depth and compile a list that can be developed and write them on bullet format.  *This can change or evolve, but all changes MUST be dated and documented.

SKILLS:
Pathway Skills: (Game Modeler - Organic)
Proficiency in:
  • be able to draw from life
  • have knowledge of anatomy
  • be able to convey facial expressions and emotion
  • have a flair for color, composition, perspective, modelling and texturing techniques, lighting and mood
  • have skills in comic book art and/or storyboarding
  • be able to work as part of a team and independently
  • be imaginative and creative
  • pay close attention to detail and have strong powers of observation
  • have good communication skills
  • be able to work to a style guide
  • have knowledge of the requirements of the relevant Health and Safety legislation and procedures
  • Drawing & Painting
  • Figure Drawing
  • 3D modeling: use programs like Maya or 3DS Max
  • Digital Sculpture: use programs like Mudbox or Zbrush
Find specific tutorials or a number of mini tutorials of a skill that you need or want to learn that is related to your goal or design objective. You will *finish this tutorial or a realistic number of tutorials by the end of the semester.  If the tutorial is too demanding and not realistic to finish by the end of the semester, make sure you document regularly to prove adequate work was done.  Post images and links to the tutorials.   You should find a minimal of 5 tutorials.

TUTORIALS:
Basics

Mudbox For Beginers

(Total Time 36 Minutes)

https://www.youtube.com/watch?v=H3qZwt5l3xE
Trex

Artist Guide to Mudbox 2012

17 parts about (Total Time 3 hours)

https://www.youtube.com/watch?v=arQyKu2RmVw

Turtle

Turtle Sculpt
Mudbox Sculpting & Painting

(Total Time 4.5 hours)

https://www.youtube.com/watch?v=ptU09SnAcpk
Creature

Creature Modeling & Sculpting Techniques with Autodesk® Mudbox®

(Total Time 60 Minutes Long)

https://www.youtube.com/watch?v=yWldS1Jzq0U

Sculpting an Earthworm in Mudbox

(Total Time 60 Minutes Long)

https://www.youtube.com/watch?v=lzujoCHuoWM
In your Skill Objective state what skills you will work on and what tutorial you will start with.  This should also include a justification of why you chose this tutorial. 

SKILL OBJECTIVE(S):
Character Design:  I have been playing video games all my life and I want to explore how to make one.  I understand that video games are generally made by a team, not by individuals, and taking years to create.   I probably will not be able to finish an entire game myself, but that is the end goal.   I will develop my Autodesk Mudbox sculpture skills, focusing on organic modeling.  To do so I will follow the T-Rex tutorial.  I will document my progress daily.   I chose this tutorial because I felt learning Mudbox is the most import aspect related to my design.  Also, this tutorial looks like it would be a lot of fun and I want to do it whether I am graded or not.   Here is the link: https://www.youtube.com/watch?v=arQyKu2RmVw  *8/28/16    

*This can change or evolve, but all changes MUST be dated and documented. 

Your Post should look something like this. 

PATHWAY: Game Modeler – Organic

PATHWAY SKILLS: (Game Modeler - Organic)

Proficiency in:
  • be able to draw from life
  • have knowledge of anatomy
  • be able to convey facial expressions and emotion
  • have a flair for color, composition, perspective, modelling and texturing techniques, lighting and mood
  • have skills in comic book art and/or storyboarding
  • be able to work as part of a team and independently
  • be imaginative and creative
  • pay close attention to detail and have strong powers of observation
  • have good communication skills
  • be able to work to a style guide
  • have knowledge of the requirements of the relevant Health and Safety legislation and procedures
  • Drawing & Painting
  • Figure Drawing
  • 3D modeling: use programs like Maya or 3DS Max
  • Digital Sculpture: use programs like Mudbox or Zbrush
Basics

Mudbox For Beginers

(Total Time 36 Minutes)

https://www.youtube.com/watch?v=H3qZwt5l3xE
Trex

Artist Guide to Mudbox 2012

17 parts about (Total Time 3 hours)

https://www.youtube.com/watch?v=arQyKu2RmVw

Turtle

Turtle Sculpt
Mudbox Sculpting & Painting

(Total Time 4.5 hours)

https://www.youtube.com/watch?v=ptU09SnAcpk
Creature

Creature Modeling & Sculpting Techniques with

(Total Time 60 Minutes Long)

https://www.youtube.com/watch?v=yWldS1Jzq0U

Sculpting an Earthworm in Mudbox

(Total Time 60 Minutes Long)

https://www.youtube.com/watch?v=lzujoCHuoWM

SKILL OBJECTIVE(S):
Character Design:  I have been playing video games all my life and I want to explore how to make one.  I understand that video games are generally made by a team, not by individuals, and taking years to create.   I probably will not be able to finish an entire game myself, but that is the end goal.   I will develop my Autodesk Mudbox sculpture skills, focusing on organic modeling.  To do so I will follow the T-Rex tutorial.  I will document my progress daily.   I chose this tutorial because I felt learning Mudbox is the most import aspect related to my design.  Also, this tutorial looks like it would be a lot of fun and I want to do it whether I am graded or not.   Here is the link: https://www.youtube.com/watch?v=arQyKu2RmVw  *8/28/16         

    

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